#include "Instructions.h"

CInstructions::CInstructions(void)
{

}
CInstructions::~CInstructions(void)
{

}

CInstructions* CInstructions::GetInstance( void )
{
	static CInstructions hInstance;
	return &hInstance;
}

void CInstructions::Enter( void )
{

}					
void CInstructions::Exit( void )
{

}					
bool CInstructions::Input( void )
{
	return true;
}					
void CInstructions::Update( float fElapsedTime )
{

}
void CInstructions::Render( void )
{

}					


